POWER RANGERS KNOWN POWERS GUIDE VERSION 2.2 Written by Joe Rovang (jrovang@netcom.com) Last Modified: July 23, 1996 This guide will be revised as soon as new material is aired, or as soon as I find mistakes in it. :) Revisions since Version 2.1: - Power Rangers Zeo section added! - Shark Cycles added (whoops, how'd I miss that?) - Various other revisions like the Dino MegaZord's Mammoth Shield --- POWER RANGERS ZEO -Teleporting- Introduced in "A Zeo Beginning part 2", this power allows the Rangers to travel vast distances in the form of energy. -Enhanced Strength, Durability, Agility- When the Rangers are morphed, the traits of strength, durability, and agility are boosted to superhuman levels. This was introduced in "A Zeo Beginning part 2". -Zeo V Power Kick- This powerful flying kick was introduced by Tommy in "A Zeo Beginning part 2". -Zeo IV Power Punch- This powerful two-handed punch was introduced by Adam in "The Shooting Star". -Zeo Zords- These giant robots were introduced in "The Shooting Star". Zeo Ranger I pilots Zeo Zord I, a tank with ten minimissiles and a large cannon. Zeo Ranger II pilots Zeo Zord II, a tank with two small cannons and two large cannons. Zeo Ranger III pilots Zeo Zord III, a sphinx, which can fire laser beams from its head. Zeo Ranger IV pilots Zeo Zord IV, a bull. Zeo Ranger V pilots Zeo Zord V, a phoenix. When united, the Zeo Zords form the mighty Zeo MegaZord, which uses its saber to destroy monsters. Each ZeoZord has a special battle helmet which the Zeo MegaZord can wear. Zeo I Battle Helmet gives the MegaZord Zeo Cannon Power, a large cannon. Zeo II Battle Helmet is Zeo Rocket Power, which has powerful rocket boosters. Zeo III Battle Helmet is Zeo Pyramid Power, which can encase monsters in a telekinetic field of energy. Zeo IV Battle Helmet is Zeo Gravity Power, which can alter gravity, as well as shoot energy from its horns and boost the MegaZord's strength. Zeo V Battle Helmet is Zeo Warrior Mode, the standard helmet which powers up the Zeo MegaZord Saber. -Zeonizer Crystals- When the Rangers remove the crystals within their Zeonizer morphing devices and insert them into their Zord control panels, the Zeo Zords unite into the Zeo MegaZord. The Zeonizer Crystals were first used in "The Shooting Star". -Zeo Laser Pistols- These white guns, which hang on the Rangers' belts, shoot bursts of energy. When combined with the Rangers' swords, they form more powerful Zeo Laser Pistols. They were first used in "Target Rangers". -Zeo Weapons- Each Power Ranger possesses a Zeo Weapon. Red Ranger wields the Zeo Power Sword. Green Ranger uses the twin Zeo Power Axes. Blue Ranger possesses dual wrist-mounted Zeo Power Blades. Yellow Ranger wields the twin Zeo Power Nunchucks. Pink Ranger uses the Zeo Power Shield. These five Zeo Weapons can be united into the Zeo Blaster, which can release a stream of energy capable of destroying most monsters. Red Ranger's Zeo Power Sword was introduced in "For Cryin' Out Loud". The others were introduced in "Rangers in the Outfield". -Zeo III Power Spin- With this maneuver introduced in "Rangers in the Outfield", Rocky can spin through the air and deliver a powerful two-handed punch. -Zeo Jet Cycles- These sleek motorcycles are the Zeo counterparts of the Shark Cycles. -Zeo I Pink Fire Cloud- With this move introduced in "Every Dog Has His Day", Kat can project a swirling orb of pink energy from her hands. -Zeo I Power Disc- This maneuver, introduced in "Every Dog Has His Day", allows Kat to twirl head-first through the air with her shield infront of her and slam into the monster-of-the-day. -Swords- These collapsable swords, first used in "Puppet Blaster", hang on the Rangers' belts. They can be combined with the Zeo Laser Pistols to increase the laser pistols' firepower. -Defender Wheel- One of the Rangers' more ... uh ... unique weapons, this giant orange machine was introduced in "Puppet Blaster". It contains a huge, black tire, inside which Zeo Ranger V stands while it spins. The machine then releases the wheel, which flies into the monster-of-the-day. -Zeo Blaster- When the Rangers combine their Zeo Power Weapons, the Zeo Blaster is formed. This weapon, introduced in "Graduation Blues", is capable of decimating monsters with a single blast. -Red BattleZord- The secondary Zord of Zeo Ranger V, this robot warrior, introduced in "Inner Spirit", can deliver mighty punches and fire energy from its arms. This Zord is very difficult to control, and only the ultimate concentration and inner peace can keep this mighty Zord under control. The Red BattleZord can link up with the Zeo MegaZord to form the Zeo MegaBattleZord, a formidable fighting machine with powerful cannons on each shoulder. --- MIGHTY MORPHIN POWER RANGERS RANGER POWERS -Teleporting- Introduced in "Day of the Dumpster", this power allows the Rangers to travel vast distances in the form of energy. -Enhanced Strength, Durability, Agility- When the Rangers are morphed, the traits of strength, durability, and agility are boosted to superhuman levels. This was introduced in "Day of the Dumpster". -Blade Blasters- These red laser weapons can fire bursts of energy, and can also be transformed into close-combat blades. They were introduced in "Day of the Dumpster". When the Yellow and Pink Rangers stand on the shoulders of the Black, Blue, and Red Rangers, the power of the Blade Blasters can be united, releasing a powerful blast of energy. This maneuver, called the Tower Formation, is capable of destroying monsters. This maneuver has not been executed since the first season episode "Second Chance". -Power Coins / Power Crystals- Inside each Ranger's Power Morpher is a Power Coin, which is used to harness the power of the Morphing Grid. The Power Coins can be transformed into Power Crystals, small shards of crystal which are used to activate the DinoZords. The Power Crystal form of Green Ranger's Dragon Power Coin was never shown in the series. The Power Crystal form of White Ranger's Tiger Power Coin is in the shape of a small crystal sphere. As White Ranger does not wear a Power Morpher on his belt, it is possible that the Tiger Power Coin is stored within the hilt of Saba. The Power Coins were introduced in "Day of the Dumpster" and destroyed in "Climb Every Fountain". -DinoZords- Giant robots in the form of ancient creatures, the DinoZords were introduced in "Day of the Dumpster". Red Ranger pilots the Tyrannosaurus DinoZord, which is capable of firing eyebeams, blowing explosive gas from its mouth, launching energy waves into the ground, and using its tail as a weapon. Black Ranger pilots the Mastodon DinoZord, which can blow a stream of freezing gas from its trunk. Pink Ranger pilots the Pterodactyl DinoZord, which is able to launch bolts of electricity. Blue Ranger pilots the Triceratops DinoZord, which is capable of launching its horns as grappling hooks, and firing blasts of energy from its tail cannon. Yellow Ranger pilots the Sabertoothed Tiger DinoZord, which can launch bursts of energy from its tail cannon. Green Ranger pilots the DragonZord (introduced in "Green With Evil part 5: Breaking the Spell"), which is capable of launching missiles from its fingertips and using its drill-tipped tail as a weapon. The unpiloted Titanus the CarrierZord (introduced in "Gung Ho!") is able to launch fireballs from its mouth. The Tyrannosaurus, Mastodon, Pterodactyl, Triceratops, and Sabertoothed Tiger can unite to form the MegaZord Attack Tank Mode, a tanklike vehicle capable of launching bursts of energy from twin cannons and shooting five sets of eyebeams simultaneously. The Tank Mode is capable of transforming into the standard MegaZord. This robot warrior can fire eyebeams, release a blast of energy known as the Cranial Laser from its head (shown in "Fowl Play") and summon the Power Sword, which can destroy any monster with a single strike. It can also use the Mastodon head as a shield called the Mammoth Shield. The DragonZord, Mastodon, Triceratops, and Sabertoothed Tiger can unite to form the DragonZord attack mode, an alternate MegaZord which wields a Power Staff that can be used as a shield, a weapon, or a drill to destroy any monster. It is also capable of launching a blade of energy from its head. Additionally, the DragonZord can link onto the top of the united MegaZord, forming the MegaDragonZord. The MegaDragonZord can summon a devastating Z blast, which is capable of destroying any monster. When the MegaDragonZord links up with Titanus, the UltraZord is formed. The UltraZord is able to release a barrage of energy, obliterating even the toughest of enemies. The Tyrannosaurus, Mastodon, Pterodactyl, Triceratops, and Sabertoothed Tiger DinoZords were converted into the Red Dragon, Lion, Firebird, Unicorn, and Griffin ThunderZords in "The Mutiny part 3". -Power Weapons- Each Power Ranger possesses a Power Weapon. Red Ranger wields the Power Sword, which can launch blasts of energy. Black Ranger uses the Power Axe, which can be transformed into a cannon mode, capable of releasing bursts of energy from its handle. Pink Ranger possesses the Power Bow, a powerful archer's bow. In "The Song of Guitardo", the Power Bow was used as a harp to counteract the hypnotic music of the monster-of-the-day, and was also used to launch Green Ranger's Dragon Dagger as an arrow. Blue Ranger uses the Power Lance, a dual-tipped lance capable of splitting into twin maces. Yellow Ranger wields the Power Daggers, twin sai that can be thrown. These five Power Weapons, introduced in "Teamwork", can be united into the Power Blaster, which can release a stream of energy capable of destroying most monsters. Green Ranger's Dragon Dagger (introduced in "Green With Evil part 5: Breaking the Spell") can be used as a weapon, activate either Green Ranger's shield or the DragonZord, and project a beam of energy. The Dragon Dagger will return when thrown. White Ranger possesses Saba (introduced in "White Light part 2"), a sentient, talking saber which can fly and fire eyebeams. Saba is also plugged into the controls of the White TigerZord to activate it. -Pulse Blasters- Never officially named, these special weapons were used in "Gung Ho!" to destroy a new breed of seemingly indestructible Putties. After this episode, they were never seen again. -ThunderZords- Introduced in "The Mutiny part 3", these giant robots resemble mythical creatures. Red Ranger pilots the Red Dragon ThunderZord, a flying serpent capable of breathing fire and transforming into a robot warrior, the Red Dragon Warrior Mode. In this mode the Red Dragon wields a Power Staff, and can twirl its staff rapidly or stab its staff into the ground and spin around on it, kicking the monster-of-the-day. When the Red Dragon charges his spinning staff with energy, he can destroy monsters. Black Ranger pilots the Lion ThunderZord. Pink Ranger pilots the Firebird ThunderZord, which can summon a whirlwind of energy. Blue Ranger pilots the Unicorn ThunderZord, which can levitate objects and fling them at enemies. Yellow Ranger pilots the Griffin ThunderZord, which can launch fireballs from its mouth. The Lion, Firebird, Unicorn, and Griffin can unite into the ThunderZord Assault Team, a flying sled on which the Red DragonZord can ride while in Warrior Mode. When the Red Dragon unites with the Assault Team, the Thunder MegaZord is formed. This new, more powerful MegaZord is capable of summoning the Thunder Sabre, which can swirl up whirlwinds of energy and destroy monsters with a single strike. It can also blow winds from its hands. White Ranger pilots the White Tiger ThunderZord (introduced in "White Light part 2"), which can release sonic roar blasts, and can transform into a robot warrior, the TigerZord Warrior Mode. In this form the TigerZord wields a sabre and can launch ThunderBolts from the tiger head located in its chest. The Red Dragon Warrior Mode can ride on the back of the White Tiger and use its staff as a jousting lance. When the White Tiger, Lion, Firebird, Unicorn, and Griffin unite, they form the MegaTigerZord. This powerful MegaZord can launch the Firebird from its arm at hyperspeed with the help of a ThunderBolt blast. The ThunderMegaZord can also generate a field of protective energy from the tiger head in its chest. While Tor the CarrierZord (introduced in "A Monster of Global Proportions") is in turtle form, the Assault Team (including the Red Dragon Warrior Mode) can ride on his back and the White Tiger can rest inside his shell, forming the Thunder UltraZord. In this mode, the Red Dragon can twirl his staff like a propeller, allowing the Thunder UltraZord to fly over the monster-of-the-day. Once directly over the monster, the Red Dragon stops spinning the staff, and the UltraZord drops, squashing the unfortunate monster. When Tor stands upright for his Battle Mode, his fingers serve as rapid-fire energy cannons, and the Red Dragon can ride inside him. When Tor is in turtle mode, he can launch energy from his shoulder cannons, and the White Tiger can ride inside him. The ThunderZords were destroyed in "Ninja Quest part 1". -Sword of Power- This magical sword, introduced in "The Green Dream", is a special weapon that can be summoned only when all six Rangers combine their powers. Among its energy-wielding powers are the ability to summon bolts of lightning and split open the earth. After "The Green Dream", the Sword of Power was never seen again. -Energy Projection- In "Welcome to Venus Island", the Rangers project raw energy from their hands to escape from the belly of the Invenusable Flytrap. Since then, the Rangers have projected raw energy several other times, including Rocky's channeling of energy into the ground in "The Wedding part 3". -Jetting- Similar to teleporting, this is another method of transportation for the Rangers. Introduced in "The Ninja Encounter part 2", this power allows the Rangers to fly through the air while remaining in a solid state, allowing them to see where they're going. It seems that Jetting has a shorter range than Teleporting. -Power Cannon- Serving to replace the Power Weapons, the Power Cannon was introduced in "Mirror of Regret". Each Ranger inserts a ball of energy, powering up the cannon for a single, devastating blast which is capable of destroying monsters. -Reflector Shield- When the Rangers link their hands and unite their powers, they can form a shield to repel attacks. This power was introduced in "Where There's Smoke There's Fire". -Ninja Ranger Power- This ability, introduced in "Ninja Quest part 3" allows the Rangers to transform into ninjas, endowed with many special powers. See the "Mighty Morphin Power Rangers: Ninja Powers" section for more information. -NinjaZords- Giant robot animals, the NinjaZords were introduced in "Ninja Quest part 3". Red Ranger pilots the Ape NinjaZord, which wields twin swords that can be linked together at the handles. Black Ranger pilots the Frog NinjaZord, which is capable of spewing forth a stream of flame and releasing a squadron of "Froglets", mini-Zords which latch onto the monster-of-the-day and electrocute him. Pink Ranger pilots the Crane NinjaZord, which can launch bursts of energy. Blue Ranger pilots the Wolf NinjaZord, which is able to spin through the air, using its tail as a blade. It can also shoot eyebeams. Yellow Ranger pilots the Bear NinjaZord, which can shoot eyebeams and also stomp the ground, causing an earthquake. White Ranger pilots the Falcon NinjaZord, which can shoot missiles from its wingtips. The Ape, Frog, Crane, Wolf, and Bear can combine into the NinjaMegaZord. This MegaZord can charge its fists with energy and deliver a double punch which destroys monsters. When the Falcon unites with the combined NinjaMegaZord, the NinjaMegaFalconZord is formed, giving the MegaZord the power of flight. In this mode, the MegaZord charges its fists and delivers a double punch while flying toward the monster, destroying it. When the NinjaMegaFalconZord unites with Titanus, the Ninja UltraZord is formed. Like the original UltraZord, the Ninja UltraZord releases a barrage of energy, destroying any monster. -Mega Fist- When a Ranger summons a large amount of emotion, he or she can summon power to enhance his or her blows. This was demonstrated in "Passing the Lantern", when the strength of Adam's punch was boosted with a large fist of energy. -ShogunZords- Introduced in "Changing of the Zords part 3", these new Zords are five giant warriors. Each Ranger possesses a ShogunZord of his or her respective color, with the exception of the Pink Ranger, who must share the White ShogunZord with Tommy. Each of the ShogunZords possesses a Ninja Weapon. The Red ShogunZord wields the Power Shield. The Black ShogunZord uses the Ninja Bow. The White ShogunZord has the Ninja Daggers. The Blue ShogunZord wields the Ninja Lance. The Yellow ShogunZord uses the Ninja Spear. When the five ShogunZords combine, the Shogun MegaZord is formed. This MegaZord can blow winds from its hands, and can summon the Fire Sabre, a sword of pure flame. A single strike from this sword will destroy any monster. When the Falcon NinjaZord unites with the Shogun MegaZord, the ShogunMegaFalconZord is formed. This MegaZord can launch missiles from the tips of the Falcon's wings, and when it unites with Titanus, the Shogun UltraZord is formed. Just like the UltraZord and the Ninja UltraZord, the Shogun UltraZord releases a barrage of energy, decimating all monsters in its path. -Shark Cycles- Sleek motorcycles, these vehicles are powered by the spirit of the shark. They were introduced in "Follow That Cab!". -Metallic Armor- In "Master Vile and the Metallic Armor part 1", the Rangers are given powerful new Metallic Armor (in other words, shiny suits plus a blurry motion special effect). This armor is built directly into the power suits and given power from the Morphing Grid. See the "Mighty Morphin Power Rangers: Metallic Armor Powers" section for more information. NINJA POWERS -Enhanced Strength, Agility, Endurance- As introduced in "Ninja Quest part 3", the Rangers' new ninja powers grant them superhuman strength, agility, and endurance. It is not known, however, if the ninja powers can increase durability like the Ranger powers can. -Decoy- With this ability, a Ranger being attacked can vanish, leaving behind an empty ninja costume to confuse his or her attacker. The first example of this was performed by Tommy in "Ninja Quest part 3". -Space Slipping- This ability, introduced in "Ninja Quest part 3" by Kimberly, is similar to teleportation, but on a smaller scale. Using this power, a Ranger may "slip" to another location nearby. -Teleporting- Taking many different forms (poofs of smoke, explosions, mysteriously appearing, etc.), this ability allows the ninja Rangers to appear in a different location. This ability was not fully demonstrated until "Wizard for a Day". -Earthswimming- Demonstrated by Adam and Billy in "Stop the Hate Master part 1", this power allows the Rangers to "space slip" into the earth. Once underground, the Ranger may move freely through the earth, as if swimming. -Energy Projection- With this power, the Rangers can project raw energy. Kim and Tommy demonstrated this ability in "Stop the Hate Master part 1" by performing the "Double Ninja Ranger Power" maneuver, combining their energy blasts into a single shot. Adam was the first ninja Ranger to project energy alone, in "Passing the Lantern". -Matter Melding- This interesting power was introduced by Rocky in "A Ranger Catastrophe part 1". Using this power, a Ranger can sink into a nearby mass (such as a tree), thus hiding himself or herself inside. -Twinning- Introduced by Adam in "Changing of the Zords part 1", this power allows a Ranger to split into two versions of himself or herself. After a short time, the two Rangers merge back into single form. -Giganticising- Demonstrated by Adam in "Changing of the Zords part 3", this power causes a Ranger to temporarily grow to the size of the MegaZord. -Puppeteering- Performed by Aisha in "Changing of the Zords part 3", this power allows a Ranger to temporarily hypnotize an enemy or groups of enemies, causing them to mimic the Ranger's actions and listen to their verbal commands. This has only been done on Tengas, who probably have low mental resistance. METALLIC ARMOR POWERS -Enhanced Strength, Durability, Speed- When the Metallic Armor is activated, the traits of strength, durability, and speed are enhanced to a much greater extent than with the normal Ranger Powers. This was introduced in "Master Vile and the Metallic Armor part 1". -Energy Field- Introduced in "Master Vile and the Metallic Armor part 1", this power allows a Ranger to create a concussive field of energy around his or her body, striking anyone within a radius of approximately ten feet. -Space Slipping- This power, identical to the Ninja power of the same name, was introduced in "Rangers in Reverse". Using this power, a Ranger may "slip" to another location nearby. ALIEN RANGER POWERS -Teleporting- The Aquitians are able to transform into energy and travel great distances in this form. Instead of colored fields of energy, the Alien Rangers' teleportation form is a three-sphered structure that bears a striking resemblance to a water molecule. This power was introduced in "Alien Rangers of Aquitar part 2". -Telekinesis- In their unmorphed state, the Aquitians can concentrate and create a rippling field of telekinetic blue energy. -Enhanced Strength, Durability, Speed- When morphed, the Aquitians have enhanced strength, durability, and speed. This was introduced in "Alien Rangers of Aquitar part 2". -Battle Swords- As introduced in "Alien Rangers of Aquitar part 2", each Alien Ranger wields a powerful katana. -Battle Blasters- Introduced in "Alien Rangers of Aquitar part 2", these small laser blasters are possessed by each of the Alien Rangers. -Battle Borgs- Each Alien Ranger is in command of the Aquitian variation of Zords, known as Battle Borgs. Each color Battle Borg closely resembles the ShogunZord of the same color. These telepathically-controlled robot warriors can dispose of monsters by flinging the Red Battle Borg into the air, where it transforms into a flaming comet which flies through the monster. The Battle Borgs were introduced in "Alien Rangers of Aquitar part 2". -Decoy- Introduced in "Climb Every Fountain", this power is the same as the Power Ranger ninja power of the same name. With it, an Alien Ranger can vanish, leaving behind an empty suit to confuse enemies. --- MIGHTY MORPHIN POWER RANGERS: The Movie RANGER POWERS -Teleporting- This power allows the Rangers to travel vast distances in the form of energy. -Enhanced Strength, Durability, Agility- When the Rangers are morphed, the traits of strength, durability, and agility are boosted to superhuman levels. -Helmet Scanners- In the movie, Rocky and Aisha demonstrate helmet scanners. Aisha uses her Power Beams, headlights mounted on her helmet, to illuminate the area. Rocky uses his Power Scope, a scanner in the place of his visor, to scan the infrared spectrum. -Flight- In the movie, it becomes apparent that Tommy has the power of flight. In one scene he spins through the air to reach a higher level. He also performs a flying bicycle kick on an Oozelet, and he is later shown flipping through the air as he slowly descends. Additionally, Tommy performs the Ninjetti Corkscrew Kick from a tree while using his Ninjetti powers outside the Ninjetti Temple. -Power Weapons- The movie Rangers are armed with new Power Weapons. Billy uses the StegaStinger, a small handheld device which launches a grappling cable. Kimberly possesses the Pterodactyl ThunderWhip, a retractable whip device. Tommy wields Saba, the movie counterpart of his television saber. -NinjaZords- Giant robot animals, the NinjaZords are acquired by the Ninjetti Rangers in the movie. Red Ranger pilots the Ape NinjaZord. Black Ranger pilots the Frog NinjaZord, whose tongue is able to electrocute enemies. Pink Ranger pilots the Crane NinjaZord. Blue Ranger pilots the Wolf NinjaZord. Yellow Ranger pilots the Bear NinjaZord. White Ranger pilots the Falcon NinjaZord, which can shoot small missiles from the front of its wings and larger, more powerful missiles from its wingtips. When the Ape, Frog, Crane, Wolf, and Bear unite, the NinjaMegaZord is formed. The NinjaMegaZord's weapon is the Power Sword, which resembles the Fire Saber of television's Shogun MegaZord. When the Falcon combines with the NinjaMegaZord, the flying NinjaFalconMegaZord is formed. This version of the MegaZord is equipped with an emergency knee-to-groin maneuver. -Resurrection- In the end of the movie, the Rangers are able to combine their energies to rebuild the Command Center and resurrect Zordon.